package binary func (et EmojiType) Unicode() string { switch et { case EmojiType_LIKE: return "👍" case EmojiType_LOVE: return "😍" case EmojiType_LAUGH: return "😂" case EmojiType_SURPRISED: return "😮" case EmojiType_SAD: return "😥" case EmojiType_ANGRY: return "😠" case EmojiType_DISLIKE: return "👎" case EmojiType_QUESTIONING: return "🤔" case EmojiType_CRYING_FACE: return "😢" case EmojiType_POUTING_FACE: return "😡" case EmojiType_RED_HEART: return "❤️" default: return "" } } func UnicodeToEmojiType(emoji string) EmojiType { switch emoji { case "👍": return EmojiType_LIKE case "😍": return EmojiType_LOVE case "😂": return EmojiType_LAUGH case "😮": return EmojiType_SURPRISED case "😥": return EmojiType_SAD case "😠": return EmojiType_ANGRY case "👎": return EmojiType_DISLIKE case "🤔": return EmojiType_QUESTIONING case "😢": return EmojiType_CRYING_FACE case "😡": return EmojiType_POUTING_FACE case "❤", "❤️": return EmojiType_RED_HEART default: return EmojiType_CUSTOM } } func MakeReactionData(emoji string) *ReactionData { return &ReactionData{ Unicode: emoji, Type: UnicodeToEmojiType(emoji), } }