66 lines
1.2 KiB
Go
66 lines
1.2 KiB
Go
package binary
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func (et EmojiType) Unicode() string {
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switch et {
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case EmojiType_LIKE:
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return "👍"
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case EmojiType_LOVE:
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return "😍"
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case EmojiType_LAUGH:
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return "😂"
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case EmojiType_SURPRISED:
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return "😮"
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case EmojiType_SAD:
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return "😥"
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case EmojiType_ANGRY:
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return "😠"
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case EmojiType_DISLIKE:
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return "👎"
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case EmojiType_QUESTIONING:
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return "🤔"
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case EmojiType_CRYING_FACE:
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return "😢"
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case EmojiType_POUTING_FACE:
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return "😡"
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case EmojiType_RED_HEART:
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return "❤️"
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default:
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return ""
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}
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}
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func UnicodeToEmojiType(emoji string) EmojiType {
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switch emoji {
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case "👍":
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return EmojiType_LIKE
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case "😍":
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return EmojiType_LOVE
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case "😂":
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return EmojiType_LAUGH
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case "😮":
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return EmojiType_SURPRISED
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case "😥":
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return EmojiType_SAD
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case "😠":
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return EmojiType_ANGRY
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case "👎":
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return EmojiType_DISLIKE
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case "🤔":
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return EmojiType_QUESTIONING
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case "😢":
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return EmojiType_CRYING_FACE
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case "😡":
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return EmojiType_POUTING_FACE
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case "❤", "❤️":
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return EmojiType_RED_HEART
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default:
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return EmojiType_CUSTOM
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}
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}
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func MakeReactionData(emoji string) *ReactionData {
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return &ReactionData{
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Unicode: emoji,
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Type: UnicodeToEmojiType(emoji),
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}
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}
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